This movement is a very useful movement when the previous movements for half table Mitchells produce events of cumbersome or unsuitable length. For example the 10½ table event can be run as straight Mitchell with 22 or 33 boards in play, or as a rover Mitchell on base 10 with 20 or 30 boards in play. When using the 1½ table appendix Mitchell the number of boards in play is 27.
To construct this movement, first of all subtract 1½ tables from the number you have, and set up a Mitchell for that number. The SKIP version is used for even numbers of tables. The 1½ tables are then appended on to this base by placing the whole table next to table 1, so that they are in a position to share boards. In the 10½ table example above, the base is 9 tables long, with 3 boards on each table, and table 10 shares boards with table 1 while the ½ table pair takes number 11 as their pair number and sit out for the first round.
The move as far as the pairs are concerned is the same as if they were in a straight 11 table Mitchell, moving up one table at each change and going to table 1 after the bye table. The boards on the other hand, move as though they were in a standard 9 table Mitchell, moving down one table at each change, going to table 9 after table 1. When the base is an even number of tables, the SKIP occurs after the round number that is equal to half the number of tables in the base. Also the number of rounds in the event is equal to the number of tables in the base and, delightfully there is no revenge round.